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- on exitFrame
- global currentproject, currentmsg
- if the locH of sprite 4 < -610 then
- set the locH of sprite 4 to 1030
- set the locV of sprite 4 to random(30) + 16
- else
- if the locH of sprite 4 > 1030 then
- set the locH of sprite 4 to -610
- end if
- end if
- if the mouseH > 300 then
- set the locH of sprite 4 to the locH of sprite 4 - (the mouseH / 100)
- else
- set the locH of sprite 4 to the locH of sprite 4 + ((400 - the mouseH) / 100)
- end if
- if the locH of sprite 3 < -1024 then
- set the locH of sprite 3 to 1024
- set the locV of sprite 3 to random(24) + 12
- else
- set the locH of sprite 3 to the locH of sprite 3 - 2
- end if
- if the locH of sprite 5 >= 1024 then
- set the locH of sprite 5 to -700
- else
- set the locH of sprite 5 to the locH of sprite 5 + 1
- end if
- if the locH of sprite 6 < -650 then
- set the locH of sprite 6 to 1024
- else
- set the locH of sprite 6 to the locH of sprite 6 - 4
- end if
- if the locH of sprite 7 > 1024 then
- set the locH of sprite 7 to -850
- else
- set the locH of sprite 7 to the locH of sprite 7 + 3
- end if
- if the locH of sprite 8 >= 1024 then
- set the locH of sprite 8 to -930
- set the locV of sprite 8 to random(45) + 12
- else
- if the locH of sprite 8 < -930 then
- set the locH of sprite 8 to 1024
- end if
- end if
- if the mouseH > 400 then
- set the locH of sprite 8 to the locH of sprite 8 + (the mouseH / 100)
- else
- set the locH of sprite 8 to the locH of sprite 8 - ((600 - the mouseH) / 100)
- end if
- if the locH of sprite 10 < -930 then
- if currentmsg < the number of lines in field "msgsource" then
- set currentmsg to currentmsg + 1
- else
- set currentmsg to 1
- end if
- set the member of sprite 10 to member string(line currentmsg of field "msgsource")
- set the locH of sprite 10 to 800
- set the locV of sprite 10 to random(20) + 531
- end if
- set the locH of sprite 10 to the locH of sprite 10 - 3
- set the locH of sprite 21 to the locH of sprite currentproject
- if the mouseV < 531 then
- set the locH of sprite 21 to -50
- go("loop1")
- else
- go(the frame)
- end if
- if the mouseH > 550 then
- set the locH of sprite 18 to the locH of sprite 18 - (the mouseH / 100)
- else
- if the mouseH < 20 then
- set the locH of sprite 18 to the locH of sprite 18 + ((20 - the mouseH) / 5)
- else
- set the locH of sprite 18 to the mouseH * -1
- end if
- end if
- repeat with j = 59 to 79
- set the locH of sprite j to the locH of sprite 18 + 63 + ((j - 59) * 48)
- end repeat
- if rollOver(59) then
- showrollover(59)
- else
- if rollOver(60) then
- showrollover(60)
- else
- if rollOver(61) then
- showrollover(61)
- else
- if rollOver(62) then
- showrollover(62)
- else
- if rollOver(62) then
- showrollover(62)
- else
- if rollOver(63) then
- showrollover(63)
- else
- if rollOver(64) then
- showrollover(64)
- else
- if rollOver(65) then
- showrollover(65)
- else
- if rollOver(66) then
- showrollover(66)
- else
- if rollOver(67) then
- showrollover(67)
- else
- if rollOver(68) then
- showrollover(68)
- else
- if rollOver(69) then
- showrollover(69)
- else
- if rollOver(70) then
- showrollover(70)
- else
- if rollOver(71) then
- showrollover(71)
- else
- if rollOver(72) then
- showrollover(72)
- else
- if rollOver(73) then
- showrollover(73)
- else
- if rollOver(74) then
- showrollover(74)
- else
- if rollOver(75) then
- showrollover(75)
- else
- if rollOver(76) then
- showrollover(76)
- else
- if rollOver(77) then
- showrollover(77)
- else
- if rollOver(78) then
- showrollover(78)
- else
- if rollOver(79) then
- showrollover(79)
- else
- set the locH of sprite 20 to -50
- set the locH of sprite 21 to -50
- set the member of sprite 105 to line 58 of field "project"
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end
-